InvertedDoublePendulum
Description
This environment originates from control theory and builds on the cartpole environment based on the work done by Barto, Sutton, and Anderson in “Neuronlike adaptive elements that can solve difficult learning control problems”, powered by the Mujoco physics simulator - allowing for more complex experiments (such as varying the effects of gravity or constraints). This environment involves a cart that can moved linearly, with a pole fixed on it and a second pole fixed on the other end of the first one (leaving the second pole as the only one with one free end). The cart can be pushed left or right, and the goal is to balance the second pole on top of the first pole, which is in turn on top of the cart, by applying continuous forces on the cart.
Action Space
The agent take a 1-element vector for actions.
The action space is a continuous (action)
in [-1, 1]
, where action
represents the
numerical force applied to the cart (with magnitude representing the amount of force and
sign representing the direction)
| Num | Action | Control Min | Control Max | Name (in corresponding XML file) | Joint | Unit |
|—–|—————————|————-|————-|———————————-|——-|———–|
| 0 | Force applied on the cart | -1 | 1 | slider | slide | Force (N) |
Observation Space
The state space consists of positional values of different body parts of the pendulum system,
followed by the velocities of those individual parts (their derivatives) with all the
positions ordered before all the velocities.
The observation is a ndarray
with shape (11,)
where the elements correspond to the following:
| Num | Observation | Min | Max | Name (in corresponding XML file) | Joint | Unit |
| — | —————————————————————– | —- | — | ——————————– | —– | ———————— |
| 0 | position of the cart along the linear surface | -Inf | Inf | slider | slide | position (m) |
| 1 | sine of the angle between the cart and the first pole | -Inf | Inf | sin(hinge) | hinge | unitless |
| 2 | sine of the angle between the two poles | -Inf | Inf | sin(hinge2) | hinge | unitless |
| 3 | cosine of the angle between the cart and the first pole | -Inf | Inf | cos(hinge) | hinge | unitless |
| 4 | cosine of the angle between the two poles | -Inf | Inf | cos(hinge2) | hinge | unitless |
| 5 | velocity of the cart | -Inf | Inf | slider | slide | velocity (m/s) |
| 6 | angular velocity of the angle between the cart and the first pole | -Inf | Inf | hinge | hinge | angular velocity (rad/s) |
| 7 | angular velocity of the angle between the two poles | -Inf | Inf | hinge2 | hinge | angular velocity (rad/s) |
| 8 | constraint force - 1 | -Inf | Inf | | | Force (N) |
| 9 | constraint force - 2 | -Inf | Inf | | | Force (N) |
| 10 | constraint force - 3 | -Inf | Inf | | | Force (N) |
There is physical contact between the robots and their environment - and Mujoco
attempts at getting realisitic physics simulations for the possible physical contact
dynamics by aiming for physical accuracy and computational efficiency.
There is one constraint force for contacts for each degree of freedom (3).
The approach and handling of constraints by Mujoco is unique to the simulator
and is based on their research. Once can find more information in their
documentation
or in their paper
“Analytically-invertible dynamics with contacts and constraints: Theory and implementation in MuJoCo”.
Rewards
The reward consists of two parts:
- alive_bonus: The goal is to make the second inverted pendulum stand upright (within a certain angle limit) as long as possible - as such a reward of +10 is awarded for each timestep that the second pole is upright.
- distance_penalty: This reward is a measure of how far the tip of the second pendulum (the only free end) moves, and it is calculated as 0.01 * x2 + (y - 2)2, where x is the x-coordinate of the tip and y is the y-coordinate of the tip of the second pole.
- velocity_penalty: A negative reward for penalising the agent if it moves too
fast 0.001 * v12 + 0.005 * v2 2
The total reward returned is reward = alive_bonus - distance_penalty - velocity_penalty
### Starting State
All observations start in state
(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) with a uniform noise in the range
of [-0.1, 0.1] added to the positional values (cart position and pole angles) and standard
normal force with a standard deviation of 0.1 added to the velocity values for stochasticity.
### Episode End
The episode ends when any of the following happens:
1.Truncation: The episode duration reaches 1000 timesteps.
2.Termination: Any of the state space values is no longer finite.
3.Termination: The y_coordinate of the tip of the second pole is less than or equal to 1. The maximum standing height of the system is 1.196 m when all the parts are perpendicularly vertical on top of each other).
### Arguments
No additional arguments are currently supported.
env = gym.make('InvertedDoublePendulum-v4')
There is no v3 for InvertedPendulum, unlike the robot environments where a v3 and beyond take gym.make kwargs such as xml_file, ctrl_cost_weight, reset_noise_scale etc. ### Version History - v4: all mujoco environments now use the mujoco bindings in mujoco>=2.1.3
- v3: support for gym.make kwargs such as xml_file, ctrl_cost_weight, reset_noise_scale etc. rgb rendering comes from tracking camera (so agent does not run away from screen)
- v2: All continuous control environments now use mujoco_py >= 1.50
- v1: max_time_steps raised to 1000 for robot based tasks (including inverted pendulum)
- v0: Initial versions release (1.0.0)
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Declaration
Swift
public let model: MjModel
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Declaration
Swift
public var data: MjData
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Declaration
Swift
public init() throws
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Declaration
Swift
public typealias ActType = Tensor<Float64>
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Declaration
Swift
public typealias ObsType = Tensor<Float64>
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Declaration
Swift
public typealias RewardType = Float
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Declaration
Swift
public typealias TerminatedType = Bool
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Declaration
Swift
public func step(action: ActType) -> (ObsType, RewardType, TerminatedType, [String : Any])
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Declaration
Swift
public func reset(seed: Int?) -> (ObsType, [String : Any])
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Declaration
Swift
public static var rewardThreshold: Float { get }
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Declaration
Swift
public static var actionSpace: [ClosedRange<Float>] { get }
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Declaration
Swift
public static var stateSize: Int { get }