InvertedPendulum
Description
This environment is the cartpole environment based on the work done by Barto, Sutton, and Anderson in “Neuronlike adaptive elements that can solve difficult learning control problems”, just like in the classic environments but now powered by the Mujoco physics simulator - allowing for more complex experiments (such as varying the effects of gravity). This environment involves a cart that can moved linearly, with a pole fixed on it at one end and having another end free. The cart can be pushed left or right, and the goal is to balance the pole on the top of the cart by applying forces on the cart.
Action Space
The agent take a 1-element vector for actions.
The action space is a continuous (action)
in [-3, 3]
, where action
represents
the numerical force applied to the cart (with magnitude representing the amount of
force and sign representing the direction)
| Num | Action | Control Min | Control Max | Name (in corresponding XML file) | Joint | Unit |
|—–|—————————|————-|————-|———————————-|——-|———–|
| 0 | Force applied on the cart | -3 | 3 | slider | slide | Force (N) |
Observation Space
The state space consists of positional values of different body parts of
the pendulum system, followed by the velocities of those individual parts (their derivatives)
with all the positions ordered before all the velocities.
The observation is a ndarray
with shape (4,)
where the elements correspond to the following:
| Num | Observation | Min | Max | Name (in corresponding XML file) | Joint | Unit |
| — | ——————————————— | —- | — | ——————————– | —– | ————————- |
| 0 | position of the cart along the linear surface | -Inf | Inf | slider | slide | position (m) |
| 1 | vertical angle of the pole on the cart | -Inf | Inf | hinge | hinge | angle (rad) |
| 2 | linear velocity of the cart | -Inf | Inf | slider | slide | velocity (m/s) |
| 3 | angular velocity of the pole on the cart | -Inf | Inf | hinge | hinge | anglular velocity (rad/s) |
Rewards
The goal is to make the inverted pendulum stand upright (within a certain angle limit) as long as possible - as such a reward of +1 is awarded for each timestep that the pole is upright.
Starting State
All observations start in state (0.0, 0.0, 0.0, 0.0) with a uniform noise in the range of [-0.01, 0.01] added to the values for stochasticity.
Episode End
The episode ends when any of the following happens:
- Truncation: The episode duration reaches 1000 timesteps.
- Termination: Any of the state space values is no longer finite.
- Termination: The absolutely value of the vertical angle between the pole and the cart is greater than 0.2 radian.
### Arguments
No additional arguments are currently supported.
env = gym.make('InvertedPendulum-v4')
There is no v3 for InvertedPendulum, unlike the robot environments where a v3 and beyond take gym.make kwargs such as xml_file, ctrl_cost_weight, reset_noise_scale etc. ### Version History - v4: all mujoco environments now use the mujoco bindings in mujoco>=2.1.3
- v3: support for gym.make kwargs such as xml_file, ctrl_cost_weight, reset_noise_scale etc. rgb rendering comes from tracking camera (so agent does not run away from screen)
- v2: All continuous control environments now use mujoco_py >= 1.50
- v1: max_time_steps raised to 1000 for robot based tasks (including inverted pendulum)
- v0: Initial versions release (1.0.0)
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Declaration
Swift
public let model: MjModel
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Declaration
Swift
public var data: MjData
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Declaration
Swift
public init() throws
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Declaration
Swift
public typealias ActType = Tensor<Float64>
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Declaration
Swift
public typealias ObsType = Tensor<Float64>
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Declaration
Swift
public typealias RewardType = Float
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Declaration
Swift
public typealias TerminatedType = Bool
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Declaration
Swift
public func step(action: ActType) -> (ObsType, RewardType, TerminatedType, [String : Any])
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Declaration
Swift
public func reset(seed: Int?) -> (ObsType, [String : Any])
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Declaration
Swift
public static var rewardThreshold: Float { get }
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Declaration
Swift
public static var actionSpace: [ClosedRange<Float>] { get }
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Declaration
Swift
public static var stateSize: Int { get }